Development Blog 2
Animal Anarchy V2
For this blog, I mainly added extra roguelite elements in the game, which are the procedurally generated environments ( levels), and permanent death. For the procedurally generate environments, I coded in the tutorial scene when the player clear the level, a number will be generated between 1 to 5.
After the integer is chosen, player will be teleported into the chosen number level, a total of 5 random levels were created.
For the following random levels, it almost the same code but with the number reduce from 5 to 4, as I don't want the levels to repeat itself after completing it.
As for the permanent death part, I had to redo my own health system as the previous version I use a preset health manager in stencyl, but I couldn't get the health to stay persistent throughout the levels. It was slightly time consuming to redo the whole health display and system, but I did manage to make it work. Now I know sometimes it's easier to redo some stuff, instead of trying to fix it.
Thanks for reading :)
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CapybaraCarnage
CapybaraCarnage is a beat em up game where you beat up and eliminate the capybara race.
Status | Released |
Author | Ng Joon Xiang |
Genre | Action, Platformer |
Tags | 2D, Beat 'em up, Funny, Roguelite |
More posts
- Development Blog 3Aug 06, 2024
- Development Blog 1Jun 19, 2024
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