Development Blog 2


Animal Anarchy V2

For this blog, I mainly added extra roguelite elements in the game, which are the procedurally generated environments ( levels), and permanent death.  For the procedurally generate environments, I coded in the tutorial scene when the player clear the level, a number will be generated between 1 to 5. 

After the integer is chosen, player will be teleported into the chosen number level, a total of 5 random levels were created.

For the following random levels, it almost the same code but with the number reduce from 5 to 4, as I don't want the levels to repeat itself after completing it. 

 

As for the permanent death part, I had to redo my own health system as the previous version I use a preset health manager in stencyl, but I couldn't get the health to stay persistent throughout the levels. It was slightly time consuming to redo the whole health display and system, but I did manage to make it work. Now I know sometimes it's easier to redo some stuff,  instead of trying to fix it.



Thanks for reading :)  

Files

AnimalAnarchy V2 36 MB
73 days ago

Get CapybaraCarnage

Leave a comment

Log in with itch.io to leave a comment.